![]() A second and further positive hits increases the countdown by incremental 10 second steps. The first hit that reduces 15 base health to low level players is on a 5 second countdown until the value can be restored. These new values offer a balance to new low level players and experience higher level players. Here is an explanation for why these settings are applied for this update: This value allows the Parasite melee attack to cause 8 damage in addition to the above loss of base health. However, if the second and subsequent melee attacks are positive hits while the initial 5 second counter is still active, a further 10 seconds are added to the countdown for each additional hit. This gives the player a 5 second countdown until health is restored to normal values after the first positive melee strike, This decreases players base health by 15 after a positive melee strike. In essence, she was biting with blunt teeth. It was essential to provide an alternative because she was only causing melee damage of 1 for every hit even though the flashing countdown red skull and countdown time may cause some initial disorientation. This feature was removed for A19 to coincide with the new hit features such as lacerations and buff candy. This modified the players overall health by a set value ‘Over Time’. In the A18 version of 7D2D we were able to to receive damage using a feature called HealthMaxModifierOT. It is long overdue but was highlighted in the very first testing phase when restoring this mod for A19. This update considers the Parasite melee and buff. Here is an update to Snufkin’s Custom Zombies – A19 Stable. Note for modders: Take a look at the xmls, he has been exploiting many underused functions that don’t require code and may circumvent the necessity of using custom resources. Now he decided to share with the community, so what he will post from now on is actually the work of many months and have been tested by several people. Recently Snukfin became friends with the admin of the server where he play, so all the mods he has created have been exclusive to their server. Included is the NOBLOODMOON XML, just rename and replace the entitygroups.xml file. There is a fanfare when you complete a zombie research. A successful picture is indicated by an audible “click” different from the regular shoot sound. Each picture of a new zombie gives you 1% extra damage to that kind. A few have a fixed 100% prob of dropping Boss Loot, so feel free to modify the files to your liking.Īdds a craftable “Research Camera” and “Photographic film”. Most of the new creatures have large HP and give a lot of XP on each kill. This mod adds 15 new zombies to the game, each one with a different skill and all but one with a dedicated spawn.
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