We enjoyed the change, as there is more focus on the actual racing instead of calculating curves and the frustration that comes with getting it wrong. It's hard to put your finger on exactly what it is, but the cars in Dirt 4 are easier to control than in Dirt Rally, yet it still doesn't feel like they're in an arcade game. Certainly, different cars differ from one another and they behave differently based on things like length, weight, and control. Don't get us wrong, there is still a challenge here, but thanks to the rally school and the ability to tailor your opponents' driving skills, it's much easier for everyone to have fun, regardless of driving style or skills. The cars (regardless of class) feel more directly controlled, which makes the whole game easier. Weight distribution, momentum, and general terminology are fed to us in a steady stream, but once school's out we feel like a fully fledged pro.īasically, Dirt 4 feels a lot like Dirt Rally, albeit with a couple of differences. It contains theoretical videos, but also exercises where we get to practice what we've learned. As we start Dirt 4, we're asked to attend the game's rally school, an extensive walkthrough that takes almost an hour to complete, and during which we learn different racing techniques. We have, however, never been particularly good at it and in general tend to enjoy arcade racing over simulation. We have played Codemasters' brutal simulation, Dirt Rally, pretty much daily since it was released on console just over a year ago. We've followed the WRC for several years and although we prefer rallycross today, we've still got plenty of love for the sport. The developers have made sure that Dirt 4 contains exactly the same (but improved) physics engine and calculations as Dirt Rally, but they have also managed to scale down the difficulty in Gamer mode. As this is Dirt 4 and not Dirt Rally 2, Codemasters wants to entice casual fans back to the series, those who found Dirt Rally too demanding. When you start Dirt 4 for the first time, you have to make a very important decision, one that defines the experience you have in front of you: "Gamer" or "Simulation"? This choice will either let you enjoy a more arcade style experience, or one that's more realistic.
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